Art Careers.

ARTIST OR ANIMATOR WORK EXPERIENCE

We are offering work experience for artists / animators passionate about the console game industry. Dedicated game developers only please. If you are an artist living in Perth you must be tertiary trained or experienced in software packages such as 3DS Max, Maya and Photoshop. We can offer up to 20 days experience on the PC and PS3. You will work with the team on a range of small projects. If we can, will try to accommodate you to best suit to your skillset or interest

If you think you have what it takes to create compelling console game art, you live and breathe games and you'd like to get some first hand work experience on the PC/PS3, then feel free to email us to apply.

Please email: admin@bungarra.com.

CHARACTER MODELLER / ANIMATOR

Job Type: Contract 6 months
The Position: Entry Level - Character modeller / Animator
Rate: $40K
Requirements: Must have or procure an ABN number

We're looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Founded in August 1998, Bungarra develops high quality high-impact multi-platform sports games. Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra is currently developing its next project - a third person sports game.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment that offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

Job Description:
Bungarra is looking for a character artist/animator to create first-in class content for a 3rd Person sports title in an action sports franchise currently in development for PC, PS3 and IPAD markets. As a character artist, you will work together with the team to model and animate the best looking human character models to life.

Responsibilities

  • Work with Project Manager to define key milestone
  • Ability and willingness to work with the Art team to ensure consistency between vision and implementation of character assets
  • Collaborate with technical teams to develop run-time game character procedures & pipelines
  • Makes a significant, direct contribution to the creation of character art
  • Expert understanding of next-generation character development processes, limitations and dependencies

Requirements:

  • Ability to work to a brief. You must be punctual, have stamina and a genuine ability to work to tight deadlines. We are a media business and delivering on time is imperative.
  • A demonstrable ability to problem solve
  • You need an excellent working knowledge of 3DS Max, Maya, Photoshop etc. You must quickly master in-house tools - as well as 3rd party packages
  • Proficient in Max, Maya, Mudbox or Zbrush proficiency is a must.
  • Understanding of lighting concepts, and the ability to effectively light characters. Good use of line and light
  • Excellent character concept art skills and an excellent eye for colour.
  • Excellent modelling, texturing and rigging skills
  • Exceptional skill in animating realistic human characters.
  • Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.)
  • A genuine demonstrable interest in action sports games is advantageous
  • Exceptional visual and technical understanding in sculpting, 3D modelling & texturing (both high- & low-resolution characters)
  • Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped shapes
  • Experience with skeleton/rig creation
  • Experience sculpting facial blend shapes
  • Understanding of biomechanics and anatomy.

Experience:

  • 2 Years Minimum experience as a 3D Artist in Video games or related Industry OR,
  • Minimum of 3-year degree with an emphasis in character animation or equivalent work experience.
  • Outstanding demo reel demonstrating strong animation ability and good aesthetic eye and be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
  • *Referees must be provided*

Demonstrable Character Traits:

  • Must have a passion for games and interactive entertainment. You've got to know something about games - especially sports games.
  • You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina are vital.
  • Absolute determination to see a job through.
  • Ability to rapidly learn & assimilate new technologies
  • Ability to work collaboratively with artists and programmers
  • Remains focused, motivated and effective on all tasks through completion.
  • Demonstrates a desire to learn and grow professionally
  • Desire to ship quality products on time
  • Excellent communication skills in a team environment
  • EXCELLENT ATTENTION TO DETAIL. This is especially important, as a lot of re-work may be required. Near enough isn't good enough
  • Self motivated
  • Ability to accurately estimate delivery, AND, deliver.


HOW TO APPLY

  • Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage
  • Email only. No visits or phone calls, please.
  • The Subject line of your email must reference the job title and your name, like this: Character Artist: Last name, First name
  • Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
  • Make sure your resume also includes your name, address, phone, and email.
  • Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

LEVEL ARTIST

Job Type: Contract 7 months
The Position: Entry-Level, World Artist
Rate: $40K
Requirements: Must have or procure an ABN number

Job Description:
We're looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Founded in August 1998, Bungarra develops high-quality, high-impact, multi-platform sports games. Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra is currently developing and publishing its next project - a third person sports game.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment which offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

We're looking for someone who can model out a dry game designer's schematic into an environment full of mood and personality. It's both a left and right brain affair, you'll get to work with cutting edge software and have tremendous artistic input into the final product. All in all it's a lot of aesthetic responsibility, but if you're the kind of person that glories in making beautiful things, then this is the job for you.

Requirements

  • Ability to model, and texture 3D Environments and objects to a HIGH level of quality. A demonstrable understanding of how to take a partly finished world to it's polished conclusion
  • A good working knowledge of 3DS Max, Maya, Photoshop etc
  • Quickly master in-house tools - as well as 3rd party packages such as Phyre Engine
  • Traditional skills a MUST
  • Technical skills a MUST
  • Ability to adapt art style to match that of game being produced. Ability to work to a brief.
  • Understanding of lighting concepts, and the ability to effectively light environments.
  • Good use of line and light
  • Understanding of 3D lighting solutions including ray-tracing, radiosity, HDRL, vertex lighting, and light-maps
  • Breadth of artistic styles
  • Understanding of colour theory
  • An interest in Photography
  • Excellent environmental concept art skills.
  • Excellent eye for colour.
  • Core fundamentals, as well as light, form, shadow, colour
  • Importance of dates/milestones, teamwork and organization. Understanding of when to sacrifice time or quality for one another
  • Good knowledge of Art History

Experience:

  • 2 Years Minimum experience as a 3D Artist in Video games or related Industry OR,
  • Minimum of 3-year University level degree with an emphasis in modelling and texturing.
  • You must have a Demo reel that shows 3d environment modelling and texture work and, be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
  • Referees must be provided

Demonstrable Character Traits:

  • Must have a passion for games and interactive entertainment. You've got to know something about sports games.
  • You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina are vital.
  • Absolute determination to see a job through.
  • Ability to rapidly learn & assimilate new technologies
  • Ability to work collaboratively with artists and programmers
  • Dedication to high quality environment art.
  • Remains focused, motivated and effective on all tasks through completion.
  • Demonstrates a desire to learn and grow professionally
  • This is not the right position for someone who really wants to do character work, OR, who wants to build animated movies.
  • Desire to ship quality products on time
  • Excellent communication skills in a team environment
  • EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work may be required. Near enough isn't good enough
  • Self motivated
  • Ability to accurately estimate delivery, AND, deliver.

Preferred Additional Skills

  • Graphic design / layout skills a plus.
  • Character animation
  • Ability to effectively teach others.

HOW TO APPLY

  • Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage
  • Email only. No visits or phone calls, please.
  • Applications by COB Friday 10th September, 2010
  • The Subject line of your email must reference the job title and your name, like this: World Artist: Last name, First name
  • Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format.Include links to online portfolio if applicable.
  • Make sure your resume also includes your name, address, phone, and email.
  • Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

 

Programming Careers.

PROGRAMMER WORK EXPERIENCE

We are offering work experience for programmers passionate about the console game industry. Perth based Programmers must be completing / or have completed Computer Science or Software Engineering degrees. If you think you have what it takes to write great code and you'd like to get some first hand work experience on the PC/PS3, then feel free to email us to apply.

Please email: admin@bungarra.com.

ENTRY LEVEL PROGRAMMERS

Job Type: Contract 8 months
The position: Entry Level Programmer
Rate: $45K
Requirements: Must have or procure an ABN number

Job Description:
We're looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Founded in August 1998, Bungarra develops high-quality high-impact multi-platform sports games. Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra is currently developing and publishing its next project - a third person sports game.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment that offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

We have a Contract programming position open for an enthusiastic and talented entry level programmer.

Principle Duties / Responsibilities

  • Designing and implementing systems and tools to support game needs.
  • Help support existing systems.
  • Writing clear, maintainable, portable, and highly functional code.
  • Profiling and performance tuning of code and systems to remove bottlenecks.
  • As needed work on tools and technology tasks to support specific project requirements.
  • Testing and documenting of the code you write.

Required Knowledge / Skills

  • Five or more years programming experience.
  • Expertise in C and C++.
  • Strong generalist skills, with solid understanding of game-related math.
  • Good understanding of what makes a game fun and interesting to play
  • Self-motivated with good communication skills.
  • Commitment to code quality, documentation and sound testing procedures

Qualifications:
Bachelor's degree in Computer Science or Engineering, or equivalent

Education
Bachelor's degree in Computer Science or Engineering, or equivalent

Desired:

  • Experience developing on PC PlayStation 2 or PS3 a plus.
  • Shipped at least one game a plus
  • Be familiar with Phyre-engine

Demonstrable Character Traits:

  • Must have a passion for games and interactive entertainment. You've got to know something about sports games.
  • You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina are vital.
  • Absolute determination to see a job through.
  • Ability to rapidly learn & assimilate new technologies
  • Ability to work collaboratively with artists and programmers
  • Dedication to high quality environment code.
  • Remains focused, motivated and effective on all tasks through completion. Demonstrates a desire to learn and grow professionally
  • Desire to ship quality products on time
  • Excellent communication skills in a team environment
  • EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work may be required. Near enough isn't good enough
  • Self motivated
  • Ability to accurately estimate delivery, AND, deliver.

HOW TO APPLY

  • Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage
  • Email only. No visits or phone calls, please.
  • Applications by COB Friday 10th September, 2010
  • The Subject line of your email must reference the job title and your name, like this: Entry Level Programmer: Last name, First name
  • Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
  • Make sure your resume also includes your name, address, phone, and email.
  • Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

 

 

 
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